Here is stickman dancing. I create one pose for frame A and a second pose for frame B.
Here is stickman dancing. I create one pose for frame A and a second pose for frame B.
Stickman’s right upper arm is at 80° in frame A and -40° in frame B. His right upper arm can rotate in two directions to go from 80° to -40°: clockwise or counterclockwise. If it rotates clockwise, his elbow will rotate up and across his face. That may be some funky new dance move, but it’s not exactly what I want. I want his right elbow to rotate counterclockwise, moving down and across his stomach. I tell my animateStickman subroutine to rotate his right upper arm counterclockwise going from frame A to frame B by leaving the clockwise checkbox unchecked.
Then I set a few parameters and animate my stickman. I can have the animation play once or loop back and forth between frame A and frame B; I can adjust the number of frames between frame A and frame B; and I can change how quickly the frames are played.
Play around with the values in the number fields to create your own animation. Want stickman to do jumping jacks or execute his own flying kick? He can do it as long as you teach him the proper form.