ctx.lineWidth = ;
ctx.miterLimit = ;
ctx.beginPath();
ctx.moveTo(, );
ctx.lineTo(, );
ctx.lineTo(, );
ctx.lineTo(, );
ctx.stroke();
Show the path
Change the miterLimit value to see how this affects how the path is drawn on the <canvas>. To highlight the difference, increase the lineWidth and move the lines until two of the lines are joined at a very small angle and the miter becomes a bevel.